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Compensation

Compensation is configured per person, in two layers: defaults on their Compensation tab (Settings → Team & Access → Team Members), and per-skill rules on their skill rows under Artist setup. The specific beats the general — how the cascade resolves — so most setups are one default and a handful of exceptions.

The person’s defaults, used wherever no skill-specific rate exists:

  • Service, product, and jewelry commission — three separate percentages. Jewelry is its own rate on purpose: it covers any jewelry they sell, installed or retail, and blank means jewelry pays them nothing — it never inherits from the product rate.
  • Deposit forfeit — their share when a customer’s deposit forfeits. Blank means they keep the full amount; 0% means the studio does.
  • Deposit custody — whether hand-tendered deposits (cash, Venmo, bank transfer, and similar) default to the studio’s books or their own pocket; card deposits always follow the account that was actually charged. Until a deposit is used, kept, or refunded, the front desk can restamp it to match what physically happened.
  • Preferred payout method — offered first on every payout, changeable on each one.
  • Tax info — filing status (Independent contractor (1099), Employee (W-2), or Not applicable) and tax ID (SSN, EIN, or ITIN). The ID is stored encrypted and only its last four digits ever display. The studio’s own payer tax ID lives on the studio at Settings → Cloud → Studios — together they’re the two halves of a 1099.

Each skill row — this person, this service or category — answers both money questions in one place: what the customer pays (the skill’s pricing, including time-based hourly rates and day-rate tiers) and what the artist earns (their commission rule, in any rate form). An artist priced at $150/hour with a 50% commission earns commission on whatever the clock billed — hourly pricing sets the basis; the commission rule sets the split. Pay in REV23 is commission-based: there is no wage independent of revenue.

Sliding scales are configured here too: pick the mode, set the base rate, and build the ladder — each bracket a threshold and a rate above the base. A ladder already in use by one artist can be copied onto the next, so the shop standard is set once.

A person working two studios can earn differently at each. Each studio card under their Artist setup takes its own service, product, jewelry, and forfeit rates plus a custody default — blank fields fall back to the person’s own defaults. Per-studio overrides are flat rates; sliding scales stay on the skill.

Running solo, you can skip this page — most one-person shops read the Earnings report instead of configuring rates. You keep everything either way.

Rates and pay amounts are separate grants, and the defaults are deliberately narrow:

  • Everyone with a skill automatically sees their own — their rates on their skills, their earnings on My Pay.
  • Seeing everyone’s rates or everyone’s amounts each takes its own permission — Compensation → View (Everyone) and Earnings → View (Everyone), both in the built-in Payroll role and neither in Manager. Upgrading studios take note: a manager who could see everyone’s numbers before needs the everyone-level grant now.
  • Editing rates is the owner’s alone. Even the Payroll role reads rates without touching them.
  • Overriding commission on a single sale or session is its own permission (Compensation → Override), separate from all of the above.

Without the right grant, compensation fields read as restricted — and the API enforces the same lines the screens do.